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1. Why do you think level 4 missions should be nerfed? - in Missions & Complexes [original thread]
Originally by: Space Wanderer Originally by: Space Wanderer You see, nobody in this thread has been able to tell me why mission runners rewards should be unaffected by the market when the rest of eve is completely tied to it. A...
- by amdul kabar - at 2009.12.19 01:49:00
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2. Why do you think level 4 missions should be nerfed? - in Missions & Complexes [original thread]
Why do people keep comparing the income from mining to missioning? A 'high' SP Hulk can be obtained in two months, whereas a mission runner would need at least 4 months worth of combat skills to run a L4 without constantly warping in and out. You...
- by amdul kabar - at 2009.12.17 21:16:00
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3. Please review my mining plan - in Skill Discussions [original thread]
You need Energy Management at 4 and Energy system operation at 5 early on. Without both skills at 4 you will have problem warping around in a retriever. I am also unsure of the focus you have on the drone skills. If you hadn't mentioned you are pl...
- by amdul kabar - at 2009.12.17 07:03:00
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4. Why do you think level 4 missions should be nerfed? - in Missions & Complexes [original thread]
Originally by: Tippia Originally by: Amdul Kabar with less mission runners, there are much less demand on ships and modules. Hardly "much less" since the ship losses incurred by mission runners is a drop in the bucket compared ...
- by amdul kabar - at 2009.12.14 04:50:00
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5. Why do you think level 4 missions should be nerfed? - in Missions & Complexes [original thread]
And you know what else, there are going to be more people complaining than just mission runners assuming a nerf goes through and mission running becomes a thing of the past. Miners would complain because instead of having their income plummeted by...
- by amdul kabar - at 2009.12.13 09:03:00
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6. Why do you think level 4 missions should be nerfed? - in Missions & Complexes [original thread]
Originally by: Emperor Cheney Quite to the contrary, the only people who don't see the problem with highsec lvl 4's are those who do little else. The only place on any eve forum I've ever seen people fine with infinite high income moneyspo...
- by amdul kabar - at 2009.12.13 08:03:00
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7. Economics : Making us compete to get missions. - in Missions & Complexes [original thread]
Originally by: Daemonspirit Originally by: adriaans Missions are an ISK SINK (removes more isk than it generates). How? LP store. Bounties are merely a marginal amount of mission income, majority of the isk is in LP and loot/sa...
- by amdul kabar - at 2009.12.11 18:10:00
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8. Regarding 11% tax on NPC corps... - in Missions & Complexes [original thread]
A player corp without a common goal is just waiting for its eventual collapse. There is no point in joining a non-NPC corp when the corp isn't doing any group activities, and that is going to happen when they don't have a collective mindset of wha...
- by amdul kabar - at 2009.12.08 07:42:00
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9. Regarding 11% tax on NPC corps... - in Missions & Complexes [original thread]
This change doesn't make sense on many levels. If it's about wardec immunity, then you are pretty much paying 1% more tax to stay wardec free as 10% is what most high sec corp charges. If CCP's intention is to get people into player corps, why are...
- by amdul kabar - at 2009.12.07 05:43:00
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10. Minmatar ships for anomalies (Angel space) - in Ships and Modules [original thread]
I am close to flying a Maelstrom, should I stick with CCC when I start out and switch to Ambit when I am more comfortable with L4s?
- by amdul kabar - at 2009.11.26 00:46:00
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11. I'm actually rather worried - in EVE General Discussion [original thread]
Originally by: Nocts But it is, just not in the way you may imagine. Long-term consideration of your character, and assessing the benefit and ratio of time/reward. Suddenly 6-12 day (for the shorter Vs) are much less of an issue for a play...
- by amdul kabar - at 2009.11.20 01:41:00
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12. I'm actually rather worried - in EVE General Discussion [original thread]
Originally by: Lord Xanthoh Yes yes, progress is inevitable and necessary but did you never hear the saying: Don't fix it if it ain't broken? Because something that isn't broke can still be improved. With that kind of mentality all CC...
- by amdul kabar - at 2009.11.19 22:38:00
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13. I'm actually rather worried - in EVE General Discussion [original thread]
Originally by: Zartanic Well I hate dumbing down in any game. But learning skills are a show stopper which I suspect has made many players stop after the trial. The one time you need to learn basic skills to get going, you're all excited t...
- by amdul kabar - at 2009.11.19 22:24:00
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14. What drones to use in missions? - in Missions & Complexes [original thread]
I use Hobgoblins and Warriors. I rarely see Guristas with Minmatar corps so the Hornets just gather dust.
- by amdul kabar - at 2009.11.19 21:41:00
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15. What should I work on for running missions? - in Skill Discussions [original thread]
I am close to flying a BS, I don't know if my plan would work out okay, but here are the skills I will have when I can fly a Maelstrom. Level 5 Drones Scout Drone Operation Hull Upgrade Gunnery Level 4 Navigation Combat Drone Operation Electro...
- by amdul kabar - at 2009.11.17 20:02:00
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16. Whats the point of a CNR if it's just a gank magnet? - in Warfare & Tactics [original thread]
Originally by: Cashus I know all you vets love to lecture noobs about flying too much ship for the SP, but comon guys. It's human nature when you're playing any game to want the next new shiny. Men think about sex every 15 seconds, do...
- by amdul kabar - at 2009.11.15 01:02:00
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17. Moneymaker? - in Missions & Complexes [original thread]
Originally by: Julepalm I get the majority of my income from overseers effects in 7-10 complexes out in 0.0 :) Only 8m skillpoints and i get 30-200+m pr complex we do.. 3-5 people together. Skills focused in exploration (Cheetah + factio...
- by amdul kabar - at 2009.11.14 22:56:00
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18. Cloaky Blockade Runners - any pragmatic differences? - in Ships and Modules [original thread]
I feel rather discouraged after reading this thread since I was planning on training Gallente Industrial to 5 only, and I am probably not patient enough to wait another three weeks to see if the other race will work better. Still, I am thinking th...
- by amdul kabar - at 2009.11.11 22:13:00
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19. Skill training changes in Dominion? - in EVE New Citizens Q&A [original thread]
Damn. I thought you still need the two skills at lvl 4 for Archaeology and hacking after Dominion. Now I really wonder if I should go into exploration at all.
- by amdul kabar - at 2009.11.06 19:49:00
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20. Recommended skills for carrier pilot - in Skill Discussions [original thread]
Originally by: Jeerin Ubervox Originally by: Estel Arador I'd linkify the links but since you were too lazy to Google I'll be too lazy to linkify help or don't. no need for insults. not everyone is as uptight as you. or wants...
- by amdul kabar - at 2009.11.03 20:23:00
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